Enhanced Blood Textures v2.1

This will increase the blood decal’s resolution size from 256 to 1024 and re-textures screen and world blood decals. Uses esp to change texture screen size and fade rate.

Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for blood that is in the world space.


Change log

V2.1 New Splatter partical texture Bladed weapons, Claw attacks and ballsitic weapons will now have their own texture wounds Fix some esps that have esm flag Minor increase to gore parts color Changed world blood base texture

v2.0a Added dD-Full Screen Blood: Blood will fill the whole screen but will be removed within 0.5 seconds. Acts like a hit indicator instead. Best used with the mod's default screen texture. Increased minimum and decrease maximum splatter size chance and Increased splatter placement radius. Removed dD-PointLookout Weapon Blood, dD-Zeta Blood, and effects folder.

NOTE: If you have dD-PointLookout Weapon Blood.esp and dD-Zeta Blood.esp from v2.0 you should delete them as they are no longer needed.

v2.0 Updates for world decals, and both alternate screen blood. (Merged from optional files on FO3 NExUS) Increases size of wounds and blood splatters for weapons in PointLookout and Zeta DLC. Other DLCs don't need to be fixed Tweaked splatter size chance Less blood time.esp now uses 3 second fade away instead of 8 Added More Gore.esp: increase the amount of unsearchable giblets when body parts explode, including robots Added Reduced Dismember Force.esp: reduces the amount of force used when body parts explode. Recommended to be used alongside More Gore.esp

v1.5 Fixed errors when using FO3Edit Masterupdate. (Thanks to hikaru01 for providing a fix) Fixed clipping issues with static stains

v1.4a Added new textures for static stains Added no screen blood esp Changed certain static world blood to use alternate textures instead and darken its color

v1.4 New static blood texture (Pre-placed blood) Minor edit to world blood and its alternate Added alternate blur screen blood Removed "fDecalLOD2=9500.0000" input instuctions

v1.3b -Screen Blood Changes to esp files only- Decreased Opacity 'fade out' time to make them disappear more quickly and not slowly fade out Decreased Removal time (Less blood time esps will still be shorter.) Decreased amount of blood on screen from 25 to 15 Removed Opacity chance on first hit

v1.3a Cleaned up and edited world blood Removed unneeded files

v1.3 Added alternate world blood Increase world blood size Increase Flesh Wounds size Edits to Screen and Flesh Blood

v1.2a Tweaked some world blood Added flesh wounds

v1.2 Added ESPs that will alter the size and fade time of the screen blood.

v1.1 Darken and retextured world and screen. Blood screen color changes depending on where you look.

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Comments

  • Sebhael's Levels
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    Sebhael
    Posted 5 years ago

    The stock blood textures are pretty dull and boring, completely dis-regarding any realism in regards to blowing someones damn head off.

    This pack completely helps to satisfy one's primal instincts to kill everyone in his/her path; nice job.

    I kinda miss mapping...
  • Mxmlln's Levels
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      Account Age: 6 years
    Posted 5 years ago

    The best blood re textures around. A favorite of mine !

    Thanks for moving the submission :)

    Inactive

Credits

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dDefinder's Levels
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dDefinder (Creator/Co-creator)
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dDefinder
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Based off 2 rating(s)

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3,078
Downloads
1,027
Date Added
5 years ago
Date Modified
4 years ago

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